Computing

Our Vision

At Weston Village Primary School, we believe that computing is an essential life skill for the 21st century. Our Computing curriculum plays a vital role in our broad, balanced, and inclusive offer, preparing pupils to thrive in a digital world. It empowers children to become confident, creative, and responsible users of technology.

Whether coding a game, designing a website, or exploring how networks work, our pupils develop logical thinking, problem-solving, and collaboration skills. We nurture curious, resilient learners who can adapt to rapidly changing technology and who understand the importance of using it safely and respectfully.

Our approach to Computing supports every child to Be the Best They Can Be, in line with our Secrets of Success ethos. Through carefully sequenced learning and hands-on experiences, we equip our children with skills for life.

Intent

Our Computing curriculum is designed to equip children with the knowledge, skills, and understanding to flourish in a digital world. We aim to ensure all pupils become:

  • Confident users of information technology, able to develop, create, and present their ideas.

  • Responsible digital citizens, who use technology safely, respectfully, and responsibly.

  • Competent computer scientists, able to apply computational thinking to solve problems and create programs.

We ensure all children, regardless of background or need, access a high-quality, inclusive computing education. Adaptations are made where necessary, and diversity is celebrated through representation in our learning materials and activities.

Implementation

Computing is taught discreetly each term from Years 1 to 6, with clear progression of knowledge and skills. In EYFS, technology is explored through play-based activities that develop early understanding of how digital devices can be used for a purpose.

Our curriculum covers three key strands:

  • Computer Science: Pupils learn how digital systems work, apply logical reasoning, and design and debug their own programs using coding platforms like Scratch and Kodu.

  • Information Technology: Pupils create and manipulate digital content including presentations, spreadsheets, animations, and 3D models.

  • Digital Literacy: Pupils develop an understanding of e-safety and online behaviour, learning how to protect their personal information and act responsibly online.

Pupils use a variety of devices and applications, ensuring they experience different types of technology. Online safety is a golden thread running through every year group and is reinforced regularly through assemblies, PSHE, and themed events such as Safer Internet Day.

Teachers make full use of our interactive resources and devices. Learning is practical and purposeful, encouraging problem-solving, creativity, and collaboration.

Our Curriculum in Action

EYFS (Sparrows): Children explore technology in their environment, using devices such as tablets, cameras, and programmable toys. They develop basic mouse control and keyboard skills.

Key Stage 1: Pupils learn about technology around them, basic algorithms, and simple coding. They create digital art and explore online safety through age-appropriate activities.

Lower Key Stage 2: Pupils develop coding skills using Scratch and Turtle Logo, create branching databases, and produce presentations. They deepen their understanding of networks and internet searches.

Upper Key Stage 2: Pupils take on ambitious projects like developing games in Scratch, programming in Kodu, 3D modelling, and creating multimedia content such as podcasts and films. They explore networks, data handling, and spreadsheets, building a solid foundation for secondary school computing.

Enrichment and Wider Opportunities

Computing at Weston extends beyond the classroom. We provide:

  • Opportunities to take part in coding and digital projects.

  • Visits from industry professionals who share real-world applications of technology.

  • Workshops with specialists in coding, animation, and game design.

  • Participation in national initiatives such as Safer Internet Day and STEM events.

Our computing curriculum is enriched by themed weeks, cross-curricular links, and collaborative projects, ensuring all children develop a love of learning about technology.

Impact

We measure the impact of our Computing curriculum by:

  • Monitoring pupils’ digital outcomes and coding projects through work scrutiny.

  • Gathering pupil voice to assess engagement and understanding.

  • Termly assessments by class teachers and subject leaders.

  • Celebrating learning through exhibitions, digital showcases, and displays.

Our pupils leave Weston Village Primary School as confident, responsible, and creative users of technology. They are well-prepared for the next stage of their education and to navigate an increasingly digital world.

Inclusion

Computing is for everyone. At Weston, we ensure all children, including those with SEND, can fully participate in and enjoy Computing lessons. We provide differentiated tasks, scaffolding, and additional support as needed. Our inclusive approach ensures every pupil feels confident and valued as a digital learner.

Pupil Voice

“I like making games in Scratch and showing them to my friends.” – Year 4 pupil
“Computing lessons teach me how to be safe and kind online.” – Year 3 pupil
“I love using the laptops to make presentations about things I’m interested in.” – Year 5 pupil

Subject Leadership

Our Computing Lead, Miss Wright, is passionate about delivering an engaging and high-quality computing curriculum at Weston. She ensures staff have access to regular CPD, monitors curriculum delivery, and works alongside pupils to develop their digital skills and knowledge.

Want to know more?

Take a look at our:

  • Computing Policy

  • Computing Long Term Plan

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